
Episode #143
E143: The Framework We Used At Riot To Build Champions
Access the Cohesion Quadrant here: https://www.buildingbettergames.gg/cohesion-quadrant Why do games crafted by world-class designers, artists, and writers still fail to connect with players? When design, story, and art don't agree, players feel the friction immediately, even if they can't put it into words. In this episode, Benjamin Carcich breaks down the DNA Framework (Design, Narrative, Art) developed on the League of Legends champion team. Discover why polishing individual assets won't fix a disjointed game, how to establish a clear priority stack for your project, and how leaders can maintain true vision cohesion from ideation to launch. What You'll Learn in This Episode: What the DNA Framework really is and how Design, Narrative, and Art work together to create cohesive player experiences Why great work can still fail when teams work in silos How to spot misalignment early before it turns into bigger problems for the project How to get your entire team moving in the same direction and turn great individual work into one unified game If you're a leader in game dev who is tired of watching high-quality assets fail to come together into a cohesive whole, this episode is for you. Learn how to diagnose hidden friction between design, art, and story before it impacts your players. Level up your leadership: https://forms.gle/nqRTUvgFrtdYuCbr6 Connect with us: Ben's LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ BBG's LinkedIn: https://www.linkedin.com/company/building-better-games/ Instagram: https://www.instagram.com/buildingbettergames/# Website: https://www.buildingbettergames.gg YouTube: https://www.youtube.com/@buildingbettergames If you want help leading teams and studios to better games players love, you can reach me at: info@valarinconsulting.com #GameDev #GameDesign #GameDevelopment #GamingIndustry #Leadership






