
Coffee, Code & Shaders: Real-Time Rendering Conversations
Variable Rate Ray Tracing in Call of Duty MW4
This time, we are going to talk about the presentation given by Michal Olejnik , Lead Ray-Tracing Engineer at Infinity Ward , during SIGGRAPH 2026 . In it, he discusses the concept of Variable Rate Ray Tracing (VRRT) implemented within Call of Duty: Modern Warfare 4 , where they manage to optimize performance and visual fidelity through the intelligent reallocation of rays toward areas of the image where they are needed most. Read full presentation: https://advances.realtimerendering.com/s2026/content/SIGGRAPH2026%20-%20Micha%C5%82%20Olejnik%20-%20Variable%20Rate%20Ray%20Tracing%20in%20COD%20MW4.pdf Original Copyright Free Music written, performed, and produced by TrackTribe https://www.youtube.com/watch?v=HK9z2cR8nlM&list=PLFEJ2E5exsjrjRzhJdOYOmTlcYfK3Hz7_

