
Episode #214
#214 - Kris Roberts On Midnight Club 5, RDR1, GTA 6, Rockstar, RAGE Engine, Houser Brothers etc.
Kris Roberts was a former designer on Midnight Club 3, Los Angeles and Red Dead Redemption, in this episode he talks about his work at R*. WEBSITE - https://www.robertsmania.com/ T WITCH - https://www.twitch.tv/robertsmania YOUTUBE - @Robertsmania TWITTER - @Robertsmania #rockstargames #midnightclub #reddeadredemption TIMESTAMPS 00:00 - Intro 00:30 - How Kris Got Into Cars 01:58 - Working On Midnight Club Series/Angel Studios Early Days 05:57 - Midnight Club 2/Working In Gamesb 07:40 - The Key To Good Vehicle Simulations & Tuning 10:05 - Kris Takes Shots At Need For Speed 11:00 - iRacing Simulation/Realistic Simulations 12:30 - VR Driving Simulation 14:15 - GTA’s Vehicle Tuning 16:06 - Kris Is Not Interested In GTA 6 16:30 - The ARTS Engine Became The RAGE Engine 18:40 - How The RAGE Engine Evolved By RDR1 20:52 - RAGE Engine Summit 22:45 - Why Midnight Club 5 Was Cancelled 27:00 - Red Dead Revolver 29:00 - Initial Skepticism Over Developing Red Dead Redemption 30:15 - Being The Lead For RDR1 Multiplayer 33:15 - Kris Was Stressed Being A Leader 38:00 - Crunch On RDR1 42:15 - Dan & Sam Houser 45:45 - RDR1 Multiplayer Never Got Relief Unlike The Main Team 47:43 - Rockstar Wives Fallout/Jury Duty 48:40 - RDR1 Multiplayer Being Broken At Launch 52:20 - Why Kris Left Rockstar/Completion Bonus/Layoffs 59:10 - Kris Only Does Contracting Now/Working With Sony Online 1:03:21 - Q+A - Was RDR1 Multiplayer Always Planned As A Sandbox 1:03:50 - Q+A - How Fun Was It To Debug Customisation Options In MC3 1:05:40 - Q+A - Was Undead Zombies Considered For RDR1 In Free Roam 1:06:38 - Where To Follow Kris/Doing A 2nd Podcast About Valve






