
Ricker and Bon
Can AI help build a multiplayer game in three weeks?
Jetpack Pals opens with its recorded theme and a live browser demonstration of a multiplayer game set in a version of downtown Los Angeles. Players fly around with jetpacks, meet friends, and play smaller games inside the world. The game has been in development for about three weeks in the recording and is still unfinished. AI coding tools, phone-based prompts, coworkers, and a city map are part of the build process. Coffee ordering leads to a detour through app loyalty points, store habits, and the software behind big food chains. A simple purchase can connect to a surprisingly large technical system. An AI shopping assistant raises questions about what an agent can do in a browser and how personal data shapes its suggestions. Marketplace recommendations and advertising become harder to separate when software shops on someone’s behalf. Payment tools for agents move the discussion from suggestions to transactions. A funded card or account could let an agent buy things for its user, raising questions about controls and trust. Turning a Zoom recording into clips and scheduled posts requires more than one good prompt. The workflow conversation covers documentation, repeated mistakes, prompt design, and how each run can preserve what was learned. Meta glasses become a test of both hardware appeal and product presentation. The conversation examines the images, the landing page, and how the device might fit into daily use. Yahoo search leads to a discussion about AI features, publisher links, and whether an older web brand can become more useful again. The segment also touches on other AI software announcements. Downtown Los Angeles appears both as a real city and as a place represented in Jetpack Pals. Hollywood, buildings, and local landmarks shape the conversation around the game map. Software costs and model limits affect how much can be built in a week. The game still needs graphics, phone performance, and more work before it can be treated as finished. The iPhone’s top display area inspires ideas for small apps and reminders that stay visible during normal phone use. The concept turns a familiar interface detail into a place for lightweight software. Blender is used for game models and Unity for the game itself in the workflow described in the recording. Remote control from a phone lets desktop tools keep working while the developer is away from the computer. Internet slang and creator videos take the conversation away from software products. The detour moves through online forums, short-form videos, and what makes a creator worth sharing. The spoken sign-off is followed by more conversation about transcripts and production systems. That aftertalk remains in the no-cut episode rather than being trimmed at the first goodbye. A short Jetpack Pals promo bumper closes the recording after the aftertalk. It also jokes about Meta glasses and the metaverse. Chapters 00:00 Jetpack Pals theme and game demo 03:05 Three weeks of AI-assisted game building 10:08 Coffee and app detour 14:20 AI shopping assistant 18:18 Paying for AI agents 21:13 Building the Zoom-to-clips workflow 25:24 Meta glasses and landing page 28:16 Yahoo search and AI software 30:25 Los Angeles and the game map 33:57 Software headlines and Jetpack Pals progress 38:19 iPhone interface ideas 40:09 Blender and Unity workflow 43:31 Football and online slang 45:48 Spoken sign-off and workflow aftertalk 47:26 Jetpack Pals promo bumper Links http://instagram.com/rickerandbon http://tiktok.com/@rickerandbon https://youtube.com/@rickerandbon https://open.spotify.com/show/0n1m0eR2sYZU2EFhSwlqX1 https://podcasts.apple.com/us/podcast/ricker-and-bon/id1367523204

