
Episode #76
#76 - Doug Pennant: How to Build a Career That Lasts in the Games Industry
Today, I'm joined by Doug Pennant, a Senior Producer at Infinity Ward, drawing on 16 years across Alien: Isolation, Total War, and Call of Duty, who explains how game developers can build resilient, long-term careers in an industry shaped by layoffs, changing technology, and increasingly project-based employment. We talked about transferable skills, difficult managers, networking before you need a job, adapting your CV to the market, and why MobyGames could become an important hiring tool for game developers. If you're a game developer, producer, or an industry professional who wants to build a career that lasts, this episode is for you. Connect with Doug: LinkedIn: https://www.linkedin.com/in/doug-pennant/ Substack: https://dougpennant.substack.com/ His book: https://www.amazon.com/Pocket-Mentor-Production-Mentors-Careers/dp/1032785608 Connect with Harry: LinkedIn: https://www.linkedin.com/in/hphokou/ YouTube: https://www.youtube.com/@hphokou Instagram: https://www.instagram.com/hphokou/ Join our industry events: https://hivemind.world/ Get exclusive podcast recaps & industry insights: → Subscribe to The Gaming Playbook Weekly at https://join.thegamingplaybook.com Chapters:00:00 Intro 01:46 Why personal resilience matters in the game industry 04:02 Why growing game studios struggle with management 11:56 What new developers should know about difficult bosses 20:31 What career resilience actually means 23:05 The producer interview test for adaptability 25:42 Why investing in skills creates career security 29:45 Why game industry jobs for life are disappearing 31:55 What caused the game industry layoffs 40:17 Smaller studios and the future of game development 43:43 Why networking matters before you need a job 45:26 Job hunting and the hidden game industry job market 51:01 When your skills no longer match the market 55:06 Codev and outsourcing as more durable career paths 56:09 Using MobyGames to get discovered by recruiters 1:02:24 What a producer does 90 days before launch 1:04:26 Why game teams must stop adding features 1:08:30 Why every visionary needs strong brakes 1:10:53 Self-care and staying optimistic about games 1:12:20 How cultural grants can fund video games 1:13:20 Doug’s book, Substack, and where to follow him






